Building Blocks 25: Stats 1


Every character has 6 statistical scores each representing different physical and mental traits. At character creation you choose which stats are important to your character.  Each character gets what are called build points to improve these 6 stats as they see fit.  New characters generally get 28 build points to spend.  A player may build characters with 32 points if they either purchase 32 point builds in the DDO Store (which applies to all servers) or they can earn 1750 total favor on one character which will unlock 32 point builds for that server only.

A second life (true reincarnated) character receives 34 build points.  A third life or more character (2nd true reincarnation and beyond) will receive 36 build points.  Both of these are regardless of whether or not a player has access to 32 point builds.

Drow characters do not get the extra 4 build points for 32 point builds because their racial bonuses result in a +4 bonus to stats.  Drow characters do receive 2 extra build points for a 1st true reincarnation and 4 extra points past that.

The 6 stats are typically divided into 2 groups: physical and mental.  The physical stats are strength, dexterity, and constitution while the mental stats are intelligence, wisdom, and charisma.

All characters start with a base score of 8 in each stat.  This is modified by any racial bonuses and penalties.  Players then raise these stats by spending their build points.  The first 6 increases in a stat cost 1 point per increase (8-14). The 7th and 8th increase cost 2 points each (15-16) while the 9th and 10th increases cost 3 points each (17-18).  This makes higher stat scores more expensive and require other stat scores to be lower.

Every 4 levels a character gets 1 increase to any stat.  They can increase any stat for the same cost regardless of how high the stat is.  Ability tomes can additionally increase stats, but higher bonuses do not stack.  Only the highest bonus applies and it overrides a lower bonus.

On stat heavy builds I generally don’t go higher than the point where a stat cost 2 points.  That would be 14 for a stat that takes -2, 16 for a normal stat, and 18 with a +2.  If you need solid numbers in multiple stats, spread the build points out for maximum effect and use your level up stat points to increase the high stats.  Remember that at character creation it costs more per point to increase but level up points cost the same whether the stat increases to 21 or 9. If you need 2 high stats consider splitting these level up points between the 2 stats.

Many feats and enhancements have stat score requirements.  These requirements must be met using only a characters permanent stat score. This is derived only from the stat increases I have already mentioned: from build points at character creation, stat increases every 4 levels, and ability tomes.

Your stat scores are translated into ability modifiers.  This modifier is ([stat score] – 10)/2. These modifiers apply to many things including skills, spell points, hit points, attacks, and saving throws.  Any effect that is derived from your ability modifier can take into account temporary increases (and decreases).  “Temporary” effects can often seem permanent but are relatively easy to change. (Your permanent stat score can only be changed through reincarnation besides level increases and tome increases).  Enhancements, spells, and items are the most common temporary increases.

A good rule of thumb is as follows.  Anything requiring a stat score ignores temporary effects.  Anything derived from a stat modifier can (and does) consider temporary increases.  The only effect that uses a stat modifier that ignores temporary effects is your skill points.  You get skill points based on your permanent intelligence modifier.  You can also use temporary stat increases to determine the maximum level of spell you can cast.

How do you choose your stats?  Add your own blocks of knowledge by leaving a comment below.

Comment (1)

  1. BlueSilence

    Thank you for making this post, I like reading these kind of posts.

    When building a character, it is key to understand what stats are important to achieve the goals you have set for that particular character.

    Do you want her to deal great amount of damages using weapons?

    Do you want him to be able to cast spells with minimum chance of failure?

    Do you want them to be more resistant?

    Then you need to set how high you can go in those ‘primary’ stats without sacrificing too much in other areas, unless you don’t need to spend points elsewhere (i.e. dumping stats).

    This is a bit trickier for builds that want to perform different roles or be good in different areas. Taking the examples above: melee, spellcasting, survival you need then to give priorities.

    Will my character be more resistant than offensive and will spellcasting be a tertiary or will my character be more focused on spellcasting with good survival and a little bit of spell casting? Once you figure that out you will have a better understanding on where to spend your stat points.

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