Building Blocks 8: Weapon Comparisons #7

Calculating Weapon Damage pt 7: Calculating Basic Weapons

Now that we know how to calculate weapon damage lets compare some basic weapons.  Let’s break down weapons into the following categories: light, 1 hand, 2 hand, ranged, and thrower.  Remember that we are assuming that we always hit (except on a 1) and that we have the appropriate improved critical feat (except in the case of throwers where I will show with and without improved crit – and you should see that it’s pretty much not worth it for throwers).   And so they don’t feel left out I’ll include unarmed damage for monks (remember monks get their full strength damage to their off hand unarmed attacks). You can look at the bigger break down here (there are different tabs for the breakdown for weapons, [D], and [S] as well as tabs for weapon abilities, greensteel base damage, and some specific weapons I calculated for later segments) but here’s the summary.

 Light weapons Base [D] [S] Light hammer 2.625 1.05 0.2 Dagger 2.875 1.15 0.4 Kukri 3.125 1.25 0.6 Light pick 3.125 1.25 0.4 Kama 3.675 1.05 0.2 Light mace 3.675 1.05 0.2 Sickle 3.675 1.05 0.2 Handaxe 4.025 1.15 0.3 Shortsword 4.025 1.15 0.4

 1 Hand Weapon Base [D] [S] Club 3.675 1.05 0.2 Heavy pick 4.375 1.25 0.4 Rapier 4.375 1.25 0.6 Scimitar 4.375 1.25 0.6 Heavy mace 4.725 1.05 0.2 Morningstar 4.725 1.05 0.2 Battleaxe 5.175 1.15 0.3 Longsword 5.175 1.15 0.4 Warhammer 5.175 1.15 0.3 Kopesh 6.075 1.35 0.6 Dwarven waraxe 6.325 1.15 0.3 Bastard sword 6.325 1.15 0.4

Note here that when not using two weapon fighting dwarven axes and bastard swords apply glancing blow damage.

 2 Hand Weapon Base [D] [S] Quarterstaff 3.675 1.05 0.2 Greatclub 5.775 1.05 0.2 Falcion 6.25 1.25 0.6 Maul 6.325 1.15 0.3 Greataxe 7.475 1.15 0.3 Greatsword 8.05 1.15 0.4

 Ranged Base [D] [S] Shortbow 4.025 1.15 0.3 Longbow 5.175 1.15 0.3 Light crossbow 5.175 1.15 0.4 Repeating light crossbow 5.175 1.15 0.4 Heavy crossbow 6.325 1.15 0.4 Repeating heavy crossbow 6.325 1.15 0.4 Great crossbow 11.25 1.25 0.6

Note that crossbows have drastically different fire and reload rates.  Also the great crossbow does a knockdown effect on vorpal strikes.

 Thrower (no I.C.) Base [D] [S] Shuriken 1.5 1 0.1 Dart 2.5 1 0.1 Throwing hammer 2.5 1 0.1 Throwing dagger 2.625 1.05 0.2 Throwing axe 3.675 1.05 0.15

 Thrower (w/ I.C.) Base [D] [S] Shuriken 1.575 1.05 0.2 Dart 2.625 1.05 0.2 Throwing hammer 2.625 1.05 0.2 Throwing dagger 2.875 1.15 0.4 Throwing axe 4.025 1.15 0.3

 Unarmed Base [D] [S] Halfling non-monk 1.575 1.05 0.2 Non-monk 2.1 1.05 0.2 Monk 1 3.675 1.05 0.2 Monk 4 4.725 1.05 0.2 Monk 8 5.775 1.05 0.2 Monk 12 7.35 1.05 0.2 Monk 16 9.45 1.05 0.2 Monk 20 11.55 1.05 0.2 Monk 20 + 1 die 13.65 1.05 0.2 +2 dice 15.75 1.05 0.2 +3 dice 17.85 1.05 0.2 +4 dice 19.95 1.05 0.2 +5 dice 22.05 1.05 0.2

We can see from these tables how the different weapons stack up to others in their groupings.

If you have a topic or a build youd like me to look at drop me an email (ddoepiceducation@gmail.com) or leave a comment. I am in no way guaranteeing that I will consider, reply to, or let alone read comments in anything resembling a timely manner (sorry, time is unfortunately not an infinite resource of mine until I am high enough level to cast time stop).

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2. Nuryam

Loving these series.

I am not a super-math-oriented person. But I think if you were to assume that you’d only hit from 6-20 or 11-20 the weapons with the higher crit-range would shine even more.

Might be worth calculating such a comparison for one such range. Just to illustrate that when the odds of landing a blow become worse, the Khopesh and Rapier become even better compared to club or greataxe.

Kind regards,

Nuryam

3. pjstechie

to hit will in fact be discussed later…